pyunity.gui module¶
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class
pyunity.gui.Canvas(transform, is_dummy=False)[source]¶ Bases:
pyunity.core.Component
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class
pyunity.gui.RectAnchors(min_or_both=None, max=None)[source]¶ Bases:
pyunity.gui.RectData
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class
pyunity.gui.RectOffset(min_or_both=None, max=None)[source]¶ Bases:
pyunity.gui.RectData
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class
pyunity.gui.RectTransform(transform)[source]¶ Bases:
pyunity.core.SingleComponent
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class
pyunity.gui.GuiComponent(transform, is_dummy=False)[source]¶ Bases:
pyunity.core.Component
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class
pyunity.gui.NoResponseGuiComponent(transform, is_dummy=False)[source]¶ Bases:
pyunity.gui.GuiComponent
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class
pyunity.gui.Button(transform, is_dummy=False)[source]¶ Bases:
pyunity.gui.GuiComponent-
callback()¶
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state= 1¶
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mouseButton= 1¶
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pyunity.gui.FontLoader¶ alias of
pyunity.gui.UnixFontLoader
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class
pyunity.gui.TextAlign[source]¶ Bases:
enum.IntEnumAn enumeration.
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Left= 1¶
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Center= 2¶
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Right= 3¶
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class
pyunity.gui.Text(transform)[source]¶ Bases:
pyunity.gui.NoResponseGuiComponent-
centeredX= 1¶
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centeredY= 2¶
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class
pyunity.gui.CheckBox(transform, is_dummy=False)[source]¶ Bases:
pyunity.gui.GuiComponent